Nice to see the return of this puzzle, but I gotta say that it was probably more rewarding for the designer than the solver. You demonstrated the ability to construct this with limited external clues, and that was a nice achievement indeed, BUT for the solver once the gimic was noted, it was a straight solve from there.
I meant easy relative to MellowMelon’s other Yajisan Kazusan puzzles. It did take me a bit to notice the break in, but after that there weren’t any steps that took a significant amount of time to notice.
Seems like the words easy, medium, and hard have different meanings on this blog, which is completely my fault of course.
I think this is another I misjudged though. I thought that figuring out the direction things went in the center was nontrivial. Although anyone that suffered through an earlier checkerboard-themed Sunday puzzle probably found it completely elementary.
The solver-friendly aspect of this puzzle is that it is actually always clear where you should be focusing your attention. The break-in takes a moment of thought to sort out, but it’s pretty clear what it is going to involve. The near-checkerboard aspects in the middle become pretty clear quickly, and only question is how to leverage up/down against left/right and exploit connectedness and so forth. So the puzzle presents itself as a series of small, managable mini-problems.
Nice design. I tend to like this style of puzzle. It’s got some of that Hitori-but-not-as-crappy feeling that’s always sort of refreshing.
Thanks for the comments on this one; glad it turned out to be entertaining.
Re the Hitori remark: I’ve said a few times here and elsewhere about how I really like the potential for nice logic in Hitori at the same time that I see why it’s disliked by a lot of others. Out of Sight was my attempt to capture the positive aspects without the negative, which I think mostly succeeded, but I’ve had some success in including those positive aspects in types like this one too.