This is a Fillomino puzzle.
(Click for larger size)
I made this one in case we had need for a monster of a classic, which we did not. There are a couple places to apply metalogic on it, so it’s just as well.
This is a Fillomino puzzle.
I made this one in case we had need for a monster of a classic, which we did not. There are a couple places to apply metalogic on it, so it’s just as well.
This is a Fillomino puzzle on a hexagonal grid. All the usual rules apply.
Like Skyscrapers, Hexagonal was another variation that never really got off the ground.
This is a Fillomino Path puzzle.
The much easier companion to last week’s Path puzzle. Again, gray squares mean the same thing as yellow ones. The S doesn’t have any special meaning; it just made for a good puzzle.
This is a Fillomino puzzle, with a twist. There are some clues on the outside edges of the puzzle. If one views the numbers in the completed grid as building heights, then a clue on the outside tells how many of the buildings are visible when looking into that row/column from that location. A clue is visible if and only if it is strictly greater than all clues before it. For instance, if a row reads “13235″ from left to right, the clue on the left (if given) would be a 3 (13235) and the clue on the right would be a 1 (13235).
This was made early before we had any idea which variations would actually be used. Neither of us ended up making any more Skyscrapers, and later we had enough good puzzles in other variations, so the variation never really entered serious consideration. It is likely a bit easier than what I usually put up on Friday, but that’s probably the case for any of the rejects I’m posting.
This is a Fillomino Path puzzle.
In my opinion this is by far the best puzzle among those that didn’t get used. Including Path as a variation was considered almost up to the end, but there were good reasons to drop it. For one thing, this was the Path puzzle I was most attached to, but I wasn’t sure if it was suited for use in a competition (answer entry issues among other things). Path also had a set of directions that were much longer and more complicated than for any other variation, and this was a problem with the Zoo I was intent on correcting.
Also, this image is in black-and-white since it’s the same one that would have gone into the test PDF. There’s no difference between gray squares and the yellow squares in other puzzles.
Finally, this puzzle has the odd distinction of being constructed in very little time, around 5-10 minutes after thinking of the concept. Usually when I try crazy ideas like these I eventually realize they will never work, sometimes quickly and sometimes not so quickly. Here, the puzzle was completed before I even realized it.
This is a Fillomino puzzle.
Another LMI test over, another batch of sadly neglected puzzles that want at least a bit of exposure. Before you start groaning at the thought of another reject series that will last for months and make you totally sick of Fillomino, this one will be just two weeks. This one is an easy classic that would have opened the test if it were used.